Click2eLearn is a privately owned internet company based in Hong Kong. Since 2005, we've been enabling our customers to dramatically decrease
their energy and time through our e-learning training.
Our goal is also to provide the most extensive and most up-to-date library of Opensource-targeted e-learning in the industry, helping companies
provide timelier and quality support to their human reources,
and be at same time the #1 supplier of support courses and tutorials to Opensource software hosting companies around the world.
Click2eLearn e-learning is 100% developed by our development team: our strategy is to provide implementers and users the high quality and low
cost web-based, 24x7x365, training solution.
Currently with over 1,200 ready-made tutorials available to customers and hosting companies, we continue to develop new tutorial series,
releasing new courses per month: in this way our innovative solution is enhanced every month, and the value is increased all the time.
We also produce custom e-learning and tutorials for companies with broader requirements.
A large portion of Click2eLearn's business now comes from the Custom market. Our expertise in creating high quality custom tutorials is resulting in companies outside the hosting industry also taking advantage of our services.
Please contact us today, and find out what Click2eLearn can do for you!
OSS can be defined as computer software for which the human-readable source code is made available under a copyright license that meets the Open Source Definition. This permits users to use, change, and improve the software, and to redistribute it in modified or unmodified form. It is very often developed in a public, collaborative manner.
In reverse, proprietary software is becoming obsolete with its steep licensing prices, forced upgrades, and escalating support costs. Open source eliminates licensing fees and puts an end to vendor lock-in, yet offers control and flexibility with community-derived upgrades and enhancements.
Electronic learning (or e-Learning or eLearning) is a term where the student and the teacher use online technology
to interact and participate. No in-person interaction takes place.
In companies it is referred to the strategies that use the company network to deliver training courses to employees.
Many technologies can be, and are, used in e-Learning, from blogs to collaborative software, ePortfolios, and virtual
classrooms. Most eLearning situations use combinations of the these techniques.
Much effort has been put into the technical reuse of electronically-based teaching materials and in particular creating
or re-using Learning Objects. These are self contained units that are properly tagged with keywords, or other metadata, and
often stored in an XML file format. Creating a course requires putting together a sequence of learning objects.A common standard
format for e-learning content is SCORM.